// suoetu.c

#include <ansi.h>
inherit NPC;
inherit F_UNIQUE;

void create()
{
        set_name(HIY "索额图" NOR, ({"suo etu", "etu", "suo"}));
        set("title", "吏部尚书");
        set("gender", "男性");
        set("age", 46);
        set("str", 25);
        set("dex", 20);
        set("int", 28);
        set("con", 28);
        set("per", 20);
        set("long", "他是康熙顾命大臣索尼之子。\n");

        set("combat_exp", 10000);
        set("score", 200);
        set("shen_type", 1);
        set("attitude", "peaceful");

        set_skill("unarmed", 30);
        set_skill("dodge", 30);
        set_skill("literate", 100);
        set_skill("force", 30);
        set_skill("hunyuan-yiqi", 30);
        set_skill("shaolin-shenfa", 30);
        set_skill("finger", 30);
        set_skill("nianhua-zhi", 30);
        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("parry", "nianhua-zhi");
        map_skill("finger", "nianhua-zhi");
        prepare_skill("finger", "nianhua-zhi");

        set_temp("apply/attack", 50);
        set_temp("apply/defence", 50);
        set_temp("apply/armor", 30);
        set_temp("apply/damage", 35);

        set("qi", 1000);
        set("max_qi", 1000);
        set("jing", 600);
        set("max_jing", 600);
        set("neili", 2000);
        set("max_neili", 2000);
        set("jiali", 80);

        setup();
        carry_object(__DIR__"obj/chaofu")->wear();
        add_money("gold", 5);
}
